Devlog #12 - 20/7/2025
Deadly Seconds » Devlog
WHOA! It's been a long time!
I've been really busy lately, but now I've got some time to write an update on things.
------------------------
Project Presented
I've already presented the game as my course's final project and the reactions were great!
Not only that, but I also got some good feedback and tips on how to improve the game.
I can now resume active development and get to fixing the game's rough edges.
Speakin' of which...
------------------------
General updates

Although I couldn't do any big changes to the game in the meantime, I've taken the opportunity to fix some smaller issues.
I finished coding a boss, fixed some minor bugs and even had the time to implement a ranking system!

You can even see what rank you'll get mid-run (it's shown in the first image).
------------------------
That's all!
For now.....
Deadly Seconds
Roguelike
| Status | In development |
| Author | Fox GamerPT |
| Genre | Shooter |
| Tags | 2D, Halloween, Indie, madeinclickteam, Retro, Roguelike, Score Attack, Singleplayer, Top down shooter |
| Languages | English, Portuguese (Portugal) |
More posts
- Lisbon Games Week was great!1 day ago
- Deadly Seconds on Lisbon Games Week!30 days ago
- Devlog #14 - 21/9/2025 - Multiple fixes65 days ago
- The Red Merc is now 3D!90 days ago
- Devlog #13 - 19/8/2025 - The tech behind Deadly Seconds98 days ago
- Devlog #11 - 3/5/2025May 03, 2025
- Devlog #10 - 6/2/2025Feb 06, 2025
- Devlog #9 - 16/12/2024Dec 16, 2024
- Devlog #8 - 25/11/2024 (this is a big one)Nov 25, 2024


Leave a comment
Log in with itch.io to leave a comment.