Devlog #11 - 3/5/2025


Well, hello there!
It's been a while, ain't it?
But don't worry, cuz I've got some sweet sweet progress to show you!

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Bossfights!


For now, you won't get any images of how the

bosses look, BUT, I can tell you that

the Devil's bossfight has been finished (aside from testing) and I'm now workin' on

the bossfight against 1 of his 4 guardians.

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Room generation and optimization


The game used to have some big performance issues

when it came to loading rooms.

In order to keep up the performance, I made this room editor tool so I could store the rooms

in an array and load

them from it.

Before this, the rooms

were mapped in a pixelated image which would then be analyzed pixel per pixel and depending on the

color of the current pixel, a specific object

would be created.

Doing this every time in less than seconds was obviously very demanding, so this new

system makes loading

rooms a lot easier since

the game will already

know how many objects to create and

where to place them.
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Well, that's about all I

can share for now!
I'M OUT!

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