Devlog #11 - 3/5/2025
Deadly Seconds » Devlog
Well, hello there!
It's been a while, ain't it?
But don't worry, cuz I've got some sweet sweet progress to show you!
------------------------
Bossfights!
For now, you won't get any images of how the
bosses look, BUT, I can tell you that
the Devil's bossfight has been finished (aside from testing) and I'm now workin' on
the bossfight against 1 of his 4 guardians.
------------------------
Room generation and optimization
The game used to have some big performance issues
when it came to loading rooms.
In order to keep up the performance, I made this room editor tool so I could store the rooms
in an array and load
them from it.
Before this, the rooms
were mapped in a pixelated image which would then be analyzed pixel per pixel and depending on the
color of the current pixel, a specific object
would be created.
Doing this every time in less than seconds was obviously very demanding, so this new
system makes loading
rooms a lot easier since
the game will already
know how many objects to create and
where to place them.
------------------------
Well, that's about all I
can share for now!
I'M OUT!
Deadly Seconds
Roguelike
Status | In development |
Author | Fox_gamerPT |
Genre | Shooter |
Tags | 2D, Halloween, Indie, madeinclickteam, Retro, Roguelike, Singleplayer, Top down shooter |
Languages | English, Portuguese (Portugal) |
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