Devlog #7 - 10/11/2024
Deadly Seconds » Devlog
HOWDY THERE!
Boy, do I have some exciting news for you!
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Expanded enemy roster

The 4th and last enemy for the game's beta was made.
Alongside that, I was also able to fully finish the laser gun.
These 4 enemies will mainly just be 4 test dummies to see how enemies will react to the player and their surroundings.
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Tutorial and Intro

Don't mind the random arts in the corners, those will be replaced once I make their finished arts.
But for now, both the tutorial and intro are fully functional.
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Playtesting!

The game is now starting it's beta testing phase.
And in order for the new players to not be lost, I made an almanac which contains all the useful info about the enemies, guns and items.
So far, the feedback from beta testers has been positive, and all of the critics were either about small details that were missin', or about some pesky bug I didn't had time to fix.
But this is good!
Cuz this means that the gameplay and all of the basic mechanics are workin' just fine.
Which gives me the green flag I needed to start the 2nd phase of development:
ADDING MORE CONTENT!
(and fixing bugs)
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See y'all next time!
Deadly Seconds
Roguelike
| Status | In development |
| Author | Fox GamerPT |
| Genre | Shooter |
| Tags | 2D, Halloween, Indie, madeinclickteam, Retro, Roguelike, Score Attack, Singleplayer, Top down shooter |
| Languages | English, Portuguese (Portugal) |
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- Devlog #8 - 25/11/2024 (this is a big one)Nov 25, 2024


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