Devlog #5 - 13/10/2024
Deadly Seconds » Devlog
IT'S A SPOOKY MONTH, EVERYBODY!
And I've come to tell y'all about some of the progress done since last time!
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Items and enemies side effects


All of the side effects for the items as well as for the enemies, have been finished!
I'd rather not explain what they do in here, cuz there's too much to explain in 1 post, but with that outta the way, I can finally resume work on the main menu.
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Main menu

I've started to work on the game's save system, which will be ready for the beta testers.
For now, I haven't done a lotta progress on that part of the main menu, but hopefully this screenshot will satisfy your curiosity in relation to how many save slots the game will have.
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See ya next time, and have a great spooky month!
Deadly Seconds
Roguelike
| Status | In development |
| Author | Fox GamerPT |
| Genre | Shooter |
| Tags | 2D, Halloween, Indie, madeinclickteam, Retro, Roguelike, Score Attack, Singleplayer, Top down shooter |
| Languages | English, Portuguese (Portugal) |
More posts
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- Devlog #14 - 21/9/2025 - Multiple fixes64 days ago
- The Red Merc is now 3D!88 days ago
- Devlog #13 - 19/8/2025 - The tech behind Deadly Seconds97 days ago
- Devlog #12 - 20/7/2025Jul 20, 2025
- Devlog #11 - 3/5/2025May 03, 2025
- Devlog #10 - 6/2/2025Feb 06, 2025
- Devlog #9 - 16/12/2024Dec 16, 2024
- Devlog #8 - 25/11/2024 (this is a big one)Nov 25, 2024
- Devlog #7 - 10/11/2024Nov 11, 2024


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