Devlog #1 - 15/8/2024
Deadly Seconds » Devlog
Hello everybody!
This is the very first devlog of Deadly Seconds, where I'll share the progress that was made throughout the week.
Logo change

In case you haven't noticed it yet, I've slightly changed the logo, since some people were reading it as "Daddy Seconds". Not a big deal. Anyways....
New tileset variations

Right now, I'm working on making new tilesets and sprite variations for each room type.
I've only made the floor sprites for now, but all the other props will have different sprites, as well as having different stats and effects.
Tileset system for props


As you may or may not have noticed from the screenshots, the barriers and the water sprites weren't connected to each others like tilesets.
Well, now that I've coded this system, you'll now be able to look at these much nicer and connected sprites.
New track - Gun em' down
Recently, I've finished composing a new track for the game.
This one will play at the beginning of every run, before the player has killed any of the bosses.
And that's all I've got for now!
See ya next time!
Deadly Seconds
Roguelike
| Status | In development |
| Author | Fox GamerPT |
| Genre | Shooter |
| Tags | 2D, Halloween, Indie, madeinclickteam, Retro, Roguelike, Score Attack, Singleplayer, Top down shooter |
| Languages | English, Portuguese (Portugal) |
More posts
- Lisbon Games Week was great!17 hours ago
- Deadly Seconds on Lisbon Games Week!30 days ago
- Devlog #14 - 21/9/2025 - Multiple fixes65 days ago
- The Red Merc is now 3D!89 days ago
- Devlog #13 - 19/8/2025 - The tech behind Deadly Seconds97 days ago
- Devlog #12 - 20/7/2025Jul 20, 2025
- Devlog #11 - 3/5/2025May 03, 2025
- Devlog #10 - 6/2/2025Feb 06, 2025
- Devlog #9 - 16/12/2024Dec 16, 2024
- Devlog #8 - 25/11/2024 (this is a big one)Nov 25, 2024

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