Devlog #1 - 15/8/2024
Deadly Seconds » Devlog
Hello everybody!
This is the very first devlog of Deadly Seconds, where I'll share the progress that was made throughout the week.
Logo change
In case you haven't noticed it yet, I've slightly changed the logo, since some people were reading it as "Daddy Seconds". Not a big deal. Anyways....
New tileset variations
Right now, I'm working on making new tilesets and sprite variations for each room type.
I've only made the floor sprites for now, but all the other props will have different sprites, as well as having different stats and effects.
Tileset system for props
As you may or may not have noticed from the screenshots, the barriers and the water sprites weren't connected to each others like tilesets.
Well, now that I've coded this system, you'll now be able to look at these much nicer and connected sprites.
New track - Gun em' down
Recently, I've finished composing a new track for the game.
This one will play at the beginning of every run, before the player has killed any of the bosses.
And that's all I've got for now!
See ya next time!
Deadly Seconds
Roguelike
Status | In development |
Author | Fox_gamerPT |
Genre | Shooter |
Tags | 2D, Halloween, Indie, madeinclickteam, Retro, Roguelike, Singleplayer, Top down shooter |
Languages | English, Portuguese (Portugal) |
More posts
- Devlog #10 - 6/2/202526 days ago
- Devlog #9 - 16/12/202478 days ago
- Devlog #8 - 25/11/2024 (this is a big one)99 days ago
- Devlog #7 - 10/11/2024Nov 11, 2024
- Devlog #6 - 27/10/2024Oct 27, 2024
- Devlog #5 - 13/10/2024Oct 13, 2024
- Devlog #4 - 28/9/2024Sep 28, 2024
- Devlog #3 - 15/9/2024Sep 15, 2024
- Devlog #2 - 1/9/2024Sep 01, 2024
- PC BackgroundAug 25, 2024
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